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A Glance At My XR Portfolio From 2023!

Sol Farahmand

I am on a journey of constant learning to become an expert in designing and creating XR applications that can help people improve their lives through immersive learning and impactful social experiences.


Main Tools I'm Familiar With:

  • Unity
  • Blender
  • 8thWall
  • ShapesXR
  • Bezi
  • Figma
  • JS
  • A-Frame
  • C#
  • HTML/CSS


AI Tools I'm Familiar With:

  • OpenAI API Integration
  • Langchain
  • Pinecone
  • Python
  • Streamlit
  • HuggingFace


Awards/Recognitions:

  • Stanford Immerse The Bay Hackathon | First Place For Design And Prototyping
  • 8th Wall Holiday Challenge Winner For Creating A Great WebXR


Featured Portfolio Projects

Featured AI Projects With LLMs

Publications

The Transformative Power of Virtual Reality in Educational Training

Traditional training methods can be effective but often lack the interactivity and engagement necessary to fully capture learners’ attention. Virtual reality (VR) has emerged as a powerful tool that can transform the educational training landscape.

How To Use URP In Unity For Virtual Reality Development

URP, or Universal Render Pipeline, is a rendering system in Unity designed to provide high-quality graphics across a wide range of platforms while keeping performance in mind. One of the key factors affecting the mass adoption of virtual reality applications today is the quality of graphics.

ShapesXR As A Virtual Reality Design Tool

So you have an idea in your head about a cool virtual reality (VR) application and if you could only explain it clearly to a developer they can help you create it exactly the way envisioned it in your head. In comes ShapesXR, an XR design tool that helps you design and prototype in virtual reality.

From A ShapesXR Hackathon To A Better Understanding Of VR Development

If you want to learn XR development from others, there is no better way to do that than from an XR Hackathon. So what’s an XR Hackathon you might ask? It’s a social event that brings XR developers and designers to meet to improve their skills by building something in XR and get scored by a panel of judges. 

UX Design Concepts For Extended Reality (XR) Applications

User Experience (UX) design is a critical aspect of creating successful and enjoyable Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) experiences. These experiences are encapsulated under the umbrella term Extended Reality (XR). In this lesson, we will explore some of the User-Centered Design (UCD) concepts to consider when developing XR games or applications.

10 Practical Tips To Onboard User In An XR Game Or Application

Onboarding is one of the most important features of any XR application. It ensures users of all experience levels have the opportunity to learn how to complete the necessary interactions. In this video, I’ve put together some of the features I believe to be important when onboarding a user for this mixed-reality chess game that I got from one of ShapesXR demos.

5 Steps Towards UX/UI Design For XR: A Recipe for Seamless User Experiences

In the world of digital design, crafting a compelling user experience (UX) and user interface (UI) requires a thoughtful blend of creativity, strategy, and precision. Just like a chef follows a recipe to create a delicious dish, an XR designer follows a series of steps to deliver a seamless journey for the users. Let’s break down the process into key ingredients and steps to ensure a successful UX/UI design for most XR applications.





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